With years of practice I’m fine, but some of you may not be for extended periods of time. It can get claw-handy, in that you might need to use some dexterity to pull it off consistently. If you want to dash around and move the camera at the same time, you’ll have to hold L, use the right stick to look around, and utilize the left stick to move. Since the right stick is tied to swordplay at all times, you need to hold down the “L” button to manipulate the camera. And it’s just fine! Unlike many games before it, Skyward Sword does a fantastic job of justifying all of the Switch’s different combos of play methods, to the point where all of them feel slightly different in their own way (like using motion controls when in tabletop mode with the kickstand).īut these tactile controls do come at a cost, depending on how you look at it. I wanted to see how the game, once touted as requiring motion to work, would pan out. I also played much of it in pure portable form, with a purpose. It’s just a joy to be able to use traditional controls in Skyward Sword, and the juice is worth the squeeze. It can be finnicky at first, but I got used to it. To spin (a classic Zelda move) you’ll move the stick left, right, left (and similarly for a fatal dive blow, with up, down, up). To use your sword with non-motion you’ll flick the right analog stick in the direction you want your sword to strike, and tap to thrust.
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